![]() ![]() Some of the quandaries posed by some of the above mods are offset by the EPP given early on from fatmod. BodyNo has put together an amazing Starbound vore mod, with tons of content from a bunch of contributors. Might be worth assessment on a case-by-case basis. ![]() Elithian’s not too bad in comparison though. It’s a complete overhaul so it would be something else entirely. This said, FU (maybe opt for FR instead, early starbound was intended to have variations between races aside from just cosmetics) is probably best to keep off the table. I normally would prod at the Elithian/FU mods, but they do tend to add a lot of bloat (amusingly given the server, though.), Seeing as it’s a multiplayer though, much of FU’s grindy/sloggish start should be able to be somewhat rectified by being multiplayer. Voreforever wrote: I haven't used the mod in a while, but as far as I can remember, you have to activate the teleporter to the Outpost. QoL (ores for asteroids vanilla, more planet info, Atmosphere Plus WITH Diverse Weather, Radiant Worlds)Īdditional micro/mini dungeons for worldgens. It is just a mod launcher that checks before the game loads the data in the mod folder, as far as i know it works fine but I now have a different problem that i'll post below this. Only one set of the avali sprites are finished in the ‘big fatties’ core mod.ģ: Pardon? Not familiar with the PAK thing.Īdditional planets (tentacle, magnet, radioactive, crystal, gas giants/skylands) 1: Pardon? I was just seeing as to the state of given players, given that everybody has to deal with that fairly long intro shtick.Ģ: That’s not what I mean.
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